Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
    Vendor:   NVIDIA
    VRAM:     1982 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  1.654 seconds
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Rob\Desktop\Jam\Screensaverjam_SpaceCam_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.848951 ms
Setting up 3 worker threads for Enlighten.
  Thread -> id: 122c -> priority: 1 
  Thread -> id: 39f4 -> priority: 1 
  Thread -> id: 14a0 -> priority: 1 
quit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

